In “marked” contrast to the adopted practice of most modern historiographers who are fond of supplying graphic details of heinous events (compare, for example, Bill O’Reilly’s magnificent KILLING LINCOLN), Mark’s account of the crucifixion is striking in its silence regarding the physical torture of the cross.
Have you solved any quadratic equations lately? Chances are you have. In fact, many Americans spend several hours each week not only solving quadratic equations, but watching other people solve them as well!
If you haven’t guessed by now, I am talking about watching sports on television. You didn’t pull out your pencil and paper and work through the quadratic formula to solve the equation, but your brain still makes an attempt to do it just by watching.
There are few things more devastating to a community and individual lives than conflicts at church. Somehow we expect difficult moments and relational challenges at work, at home, and in just about every other setting of our lives. But church? Well, that just shouldn’t be.
Okay, yes, we could argue that a local church is full of people too. Therefore, we should anticipate a few challenging relational moments, but much of the angst can be avoided if we would understand the differences between truth, convictions, and preferences.
One of the biggest issues in presidential elections today is often overlooked by voters. I’m referring to judicial activism, particularly in the Supreme Court and federal courts, which increasingly condone immorality and restrict religious liberty. This is significant because the president appoints all federal justices.
Consumers today are bombarded by more daily advertising messages than at any point in history. Demonstrated by the Superbowl, watching ads is now a pastime unto itself.
What consumers do not realize is that there are psychological tactics that are the invisible arrows in an advertiser's quiver. In this post, we'll discuss the power concept of anchoring bias on human behavior.
I recently asked my nine-year-old daughter if she thought playing video games helped kids with reading. She looked up from her world in Minecraft and said, “No!” If you ask an adult the same question, you will likely receive the same response along with many reasons why video games might be considered harmful to children. Some of those reasons might include violence or inappropriate content; sedentary lifestyles that result in obesity; lack of social skills development; little use of imagination; or a waste of time. While those are valid concerns, researchers and educators are discovering the positive impact video games have in the classroom.